CommonEvent 1976
Name = "会話：アバドン"

  999([1344])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["Hehe, I will enjoy it deliciously..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["I am a giant insect wandering in the depths of chaos..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["For the great god of chaos..."])
    ShowText(["I shall offer my own body as much as needed."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["What a strong opponent..."])
    ShowText(["Hehe, it looks very delicious indeed."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["Let's mate plenty together."])
    ShowText(["After that, please offer your body to my stomach..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["Whenever and wherever..."])
    ShowText(["I want to make sure to not forget elegance."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["There are those who wander here from the rift in dimensions."])
    ShowText(["Of course, I will enjoy it deliciously..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["From the depths of chaos, I am peering at you all."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["The appearance of the god of chaos..."])
    ShowText(["Will I ever get to see it while I am alive?"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["Even Baal Zebub..."])
    ShowText(["It might be a mutation born from our kind."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["There was an invitation to shared consciousness, but... I declined."])
    ShowText(["How about you?"])
    ShowChoices([["Refuse", "Accept", "I don't care"], 0])
    When([0, "断る"])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["That would be safer, indeed."])
      ShowText(["Being an individual allows for more enjoyment..."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "受け入れる"])
      ShowTextAttributes(["abaddon_fc1", 2, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Oh, are you interested in shared consciousness...?"])
      ShowText(["But, it would be safer to avoid it."])
      Script(["change_friend(-5)"])
      Empty([])

    When([2, "どうでもいい"])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Oh, you are quite indifferent..."])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["Noble beings, in times like this..."])
    ShowText(["How shall I greet you?"])
    ShowChoices([["Good day", "Hello", "Welcome"], 0])
    When([0, "ごきげんよう"])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Fufu... Good day."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "こんにちは"])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["It lacks a bit of nobility, doesn't it...?"])
      Empty([])

    When([2, "いらっしゃいませ"])
      ShowTextAttributes(["abaddon_fc1", 2, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Isn't that a lowly merchant...?"])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["There must be noble ones in the outside world as well."])
    ShowText(["Where should I go to interact with them?"])
    ShowChoices([["Sabasa", "San Ilia", "Remina"], 0])
    When([0, "サバサ"])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["I can't imagine there are nobles in the desert city..."])
      ShowText(["It's a bit intriguing, isn't it?"])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "サン・イリア"])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["I've heard there is a glamorous court culture of succubi..."])
      ShowText(["I'd like to visit it, wouldn't you?"])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "レミナ"])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Isn't that a city that has perished...?"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["Oh, it's rare to have a guest in such a place..."])
    ShowText(["What brings you here?"])
    ShowChoices([["I've come to defeat the God of Chaos", "I'm here to search for treasure", "I've come to see you"], 0])
    When([0, "混沌の神を倒しに来た"])
      ShowTextAttributes(["abaddon_fc1", 2, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Why such a humble thing..."])
      Empty([])

    When([1, "宝を漁りに来た"])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["You are quite brave, aren't you...?"])
      ShowText(["This realm is filled with treasures and dangers, you know."])
      Script(["change_friend(5)"])
      Empty([])

    When([2, "君に逢いに来た"])
      ShowTextAttributes(["abaddon_fc1", 1, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Oh, how lovely..."])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["Would you not indulge in me and become one with the abyss of chaos?"])
    ShowChoices([["No", "Yes", "Already one with the Abyss of Chaos"], 0])
    When([0, "ならない"])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Even if you refuse, it's futile..."])
      ShowText(["I have my eyes on you now."])
      Empty([])

    When([1, "なる"])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Ufufu, then I shall take you..."])
      Script(["change_friend(5)"])
      Empty([])

    When([2, "元から混沌の深淵と一つ"])
      ShowTextAttributes(["abaddon_fc1", 2, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Oh, you're joking..."])
      ShowText(["...Eh, could it be...!"])
      Script(["change_friend(10)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 359])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Shall I have some pizza..."])
      ControlVariables([24, 24, 0, 3, 0, 359, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give the 'Pizza'? (Quantity: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
        ShowText(["\\n<Abaddon>"])
        ShowText(["Fufu... I am satisfied now."])
        ChangeItems([359, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["abaddon_fc1", 2, 0, 2])
        ShowText(["\\n<Abaddon>"])
        ShowText(["I don't quite like it..."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([8, 901])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Shall I have some herbs..."])
      ControlVariables([24, 24, 0, 3, 0, 901, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give the 'Chaos Herb'? (Quantity: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
        ShowText(["\\n<Abaddon>"])
        ShowText(["Fufu... I am satisfied now."])
        ChangeItems([901, 1, 0, 1])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["abaddon_fc1", 2, 0, 2])
        ShowText(["\\n<Abaddon>"])
        ShowText(["I don't quite like it..."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ConditionalBranch([7, 18780, 0])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["Shall I have some money...?"])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Would you like to give 18780G? (Possession: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
        ShowText(["\\n<Abaddon>"])
        ShowText(["Fufu... I am satisfied now."])
        ChangeGold([1, 0, 18780])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["abaddon_fc1", 2, 0, 2])
        ShowText(["\\n<Abaddon>"])
        ShowText(["I don't quite like it..."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
      ShowText(["\\n<Abaddon>"])
      ShowText(["...Oh, I'm sorry, you're poor, aren't you?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["I'll generously give you this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([902, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 'Final Healing Herb' from Abaddon!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["I'll generously give you this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2910, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 'Gem of Bio Enhancement' from Abaddon!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon>"])
    ShowText(["I'll generously give you this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 31300])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 31300G from Abaddon!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
